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Old 08-24-2007, 09:07 PM   #1
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Default GT5 to have Car Damage! ..maybe! oh and a few other things...

so apparently its true, GT5 may be having Car damage!

here is the full quote from Kotaku...

http://kotaku.com/gaming/gc07/gran-t...ics-293208.php


"We just had a chance to sit down with Gran Turismo series creator Kazunori Yamauchi to not only watch the Polyphony Digital president play some expert-level Gran Turismo 5 Prologue, but catch up on how the teaser version of Gran Turismo 5 will play. The early taste of the first proper PLAYSTATION 3 release will feature a number of firsts, including online play, damage effects for cars, and fully modeled interiors.

We spent a good portion of our session going through Prologue's "My Page" features. Most of it is rather self explanatory—Options, Home integration, Garage—but Polyphony touched briefly on the TV functions. The developers plans to show videos of non-game content, including (potentially) real life races, television shows, and "how to" clips created by Polyphony themselves. The My Page Profile aspect was pitched as very straightforward, containing information about the user's personality, but we weren't shown what it actually looks like.

Kaz seemed pretty proud of his latest car museum disguised as a PlayStation game, giving us ample eyeball time with the lovingly crafted car models. He showed us details on a 2006 Ferrari F430, making sure we didn't miss the stitched leather details to our left. Yes, Kaz, very pretty. Players will be able to inspect Polyphony's hard work even during races, as the GT driving wheel will let drivers pan left and right, an option supposedly not available with the SIXAXIS controller.

We also got a bird's eye view of the Lotus Elise convertible from the same model year which he took out for a spin on the familiar Suzuka Circuit. This probably won't come as a surprise, but Kaz was pretty good at playing Gran Turismo 5 Prologue. The one curiosity I noticed was that he steered with the D-pad, not the analog stick. He told me to chalk it up to habit, having learned how to play his own game on the original PlayStation, before the controller became the analog stick-equipped DualShock.

Hardcore racer will be pleased to learn that GT5 Prologue will also add a new level of mastery for expert drivers, with a Professional driving physics option. Apparently, fan requests for a more intense driving experience led to the change.

Also at the behest of fans is a working damage model, one of unspecified depth. We didn't see Kaz run into anything during our session, so it was hard to tell if the game features the system in place yet. When asked about the new built-from-the-ground-up AI code and the option for car damage, Yamauchi indicated that CPU controlled drivers are aware of the new penalties for playing "bumper cars." With up to sixteen cars on the track, they need to be aware of each and the danger of spinning out when one comes in contact with another.

Yamauchi says these changes will lead to fewer cars lining up as they had in previous Gran Turismo games.

Apparently, with GT5 Prologue being built on a car and component basis, virtual racers will be given a better perspective on how their changes in hardware will affect cars from a performance basis and how they'll look when decked out. After learning this, I asked Yamauchi if the new guys at PD are stuck building just components, like aftermarket wheels and bonnets. No, he said, but that is one of the tests when someone comes on at the developer. Get your tire models right, then you can move on to cars.

Yamauchi also confirmed, via his translator Tsubasa Inaba, that a new force feedback wheel is being developed specifically for the release of the game. The Polyphony Digital staff declined to give us additional details on what changes we could expect, but I think we can safely assume that they're not adding motion control.

The bad news? A North American release has not yet been confirmed. The Europeans and Japanese will get their driving gloves on the game this year, but Yamauchi asked us to solicit fan feedback. They said they'll be evaluating fan interest to see if a US and Canada version makes sense.
You know what to do. If you want it, say so."




can it get any better...? hard to tell, but i guess we'll see!
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Old 08-25-2007, 10:55 AM   #2
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I just put up a snippet of this interview. It's certainly interesting...
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Old 08-25-2007, 12:11 PM   #3
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So would I be right in thinking that as things stand theres no plans to release this in the US, if so that sucks cos me and a couple of my US buddys have been talking about how cool it would be to race eachother, we can't do it on Motorstorm or F1 so GT was our last hope.
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Old 08-25-2007, 02:08 PM   #4
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certainly is interesting! i mean... the amount of anal detail that they go to on GT is amazing, so you cant imagine for one min that they will give us crap damage.
Either its a penalty thing like in GT4 or nothing at all.. but because they have mentioned the D word in the way that we can only expect that it will be crushing and twisting the sheer metal of the GT name.. should be cool.

But to be honest, I dont care about damage. I know many many people complain about how cool it wil be to have it, but im very much the reverse!

why have an amazing car, look amazing, feel amazing and drive amazing ..only to duff it up round the first corner of an Endurance race?

GT is car p0rn, why do we really need or even want smashed up cars?

but i understand that the GT game is getting to that point where they are starting to run out of ideas on how to really take this game to the next level, so i guess next on the list has to be car damage... I just hope you can switch it off if you like and it wont be detrimental to the race or your stats if you cant turn it off




I dont think the US version will be that far behind if at all..
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Old 08-26-2007, 08:59 AM   #5
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i was going to a sep topic on this... but decided against it.


here is a gameplay movie for in-car view in a Ferrari. dont forget to look at the stitching (lol)...

amazingly this video was shot off the wall, meaning its not a direct movie, i didnt realise this until 2mins 1sec when a hand pops in the side of the picture to point to something

anyway, looks amazing!


http://www.gametrailers.com/player/24083.html


and yes, it DOES make sense to have this game in the USA!!!!! i swear he only said that in order to get you guys jumping up and down.. the Japanese have a very dry sense of humour. lol, its something like what we Brits would of said..

but i will be amazed and shocked if you didnt get this, i would lay money down that you will get this game.


Edit: heres another vid: http://www.gametrailers.com/player/24081.html
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Last edited by dillonthebunny : 08-26-2007 at 09:03 AM. Reason: heres another...
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Old 08-26-2007, 03:32 PM   #6
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Ive just read on gamespot that this is going to be a FREE download, Is this right or am I dreaming cos we had to pay for the other prologues and this one is more of a game than they were.
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Old 08-27-2007, 04:16 PM   #7
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ahh, but if we dont pay for this.. we just wont care about paying for the 'full' version, or even updates to the prologue.. its the way to go!!

ahhh.. i cant blooming wait!
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Old 08-27-2007, 05:21 PM   #8
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welcome to the year 2000 Polyphony! :P
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Old 08-29-2007, 01:10 AM   #9
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Even though reports are flying about how GT: P is going to be free on PSN, I saw a press release today to say that Sony are releasing it not only on PSN, but on disk too!

Theres no way they can not charge for the disk.

If you ask me, there will be a charge…. Its quite possible. But they will want to keep it as low as possible, so if its not free on the PSN, it might be as little as £5 online and £10 in the shops?


What ever happens it will be value for money im totally sure of it.
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Old 08-29-2007, 03:23 AM   #10
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lol sun. It's about time they added it.
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