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#1 |
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Junior Member
Join Date: Mar 2007
Posts: 26
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http://www.psxextreme.com/ps3-news/1686.html
It doesn't make a tiny bit of sense :S AI is the developer's work, not a console's work. It's either they don't know how to do it, or they do. There is no such thing as "Some Computer hardware" Can't Handle AI. |
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#2 |
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Damn Shinra!
Join Date: Feb 2003
Location: Indiana
PS3 Network ID: ManaKnight
Xbox Live ID: TheManaKnight
Posts: 803
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I just have to laugh really hard. It's because if they are designing the game for 360 then considered porting it, oh course the PS3 won't handle it as well. If the games were designed for PS3, from the ground up, then they probably couldn't be done on 360.
Ubi Soft has proven they can't program the cell.
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#3 |
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I don't own a ps3
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I hate the current phase of a generation.
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#4 |
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Administrator
Join Date: Feb 2003
Posts: 6,640
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It is, without a doubt, the most LAWL-worthy comment I've ever seen a developer make. How can the X360 perform better AI when its CPU is nothing short of dated? Fact is, Cell is far more powerful than the Xenon. One SPE on the Cell is strong enough to calculate an entire standard physics engine on its own. With 8 SPEs the Cell isn't strong enough? If Splinter Cell's AI is as robust as Ubisoft says (which I highly doubt), it would probably require two SPEs to work in-sync, at most. Regardless, allow me to reiterate:
LAWL |
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#5 | |
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Super Moderator
Join Date: Sep 2006
Posts: 418
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Quote:
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"Wise men talk because they have something to say; fools talk because they have to say something." -- Plato "Small minds are interested in the extraordinary, great minds in the commonplace." -- Elbert Hubbard |
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#6 |
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I don't own a ps3
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The guy who said that didn't make double agent. It was done by Ubi Shanghai, not Ubi Montreal.
Also, the fact that the 360's CPU is 2 years old does not make it dated (by console standards). It just makes it less advanced (and less specialized) than a 1 year old CPU. That kind of crap makes you sound like an Xbox rep from the previous gen, Arnold. (As I implied in my previous post, I hate this cock-waving step in a generation's lifespan. -_-)
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Last edited by Mr. SunburnMan : 08-13-2007 at 08:07 PM. |
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#7 | |
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Super Moderator
Join Date: Sep 2006
Posts: 418
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Quote:
As most will tell you, it's simply a matter of developers learning new hardware. Clearly, Ubisoft doesn't have a firm grasp on the PS3's architecture right now, and they're attempting to pass off their own difficulties as fact. Koei tried to do the same thing with their issues concerning the UE3 engine and Fatal Inertia, but Epic and Midway were very quick to speak up. I'm no engineer, but I'm relatively certain the 360 does NOT have better AI capabilities than the PS3.
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"Wise men talk because they have something to say; fools talk because they have to say something." -- Plato "Small minds are interested in the extraordinary, great minds in the commonplace." -- Elbert Hubbard |
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#8 |
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ArchAngel
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I too struggle to see how the PS3 would struggle with AI that the 360 can process. I am looking forward to seeing the responses from other developers.
btw, have the guys from UBI not seen MGS4?? As others have said in the thread, it's down to the abilities of the developer and it seems the skills within Ubisoft are a little lacking in certain areas.
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\"...and he shall ascend from the fires of Hell...\" "everyone knows second hand squirrel kills." - Svosen 3 forum tokens |
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#9 | |
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I don't own a ps3
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As far as I know (and I'm not an expert on this), AI uses very basic CPU logic (only lots of them) - so I don't think it should be much of a problem on any platform. Expect AI showcases on all platforms (well except maybe the Wii). I don't doubt that the AI in Halo 3 and MGS4 will floor us.
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Last edited by Mr. SunburnMan : 08-14-2007 at 05:37 AM. |
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#10 |
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Junior Member
Join Date: Mar 2007
Posts: 26
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Yes actually you are correct. Almost everything that a CPU has to process can be/is called AI. From the processing that a CPU does for clicking a button to something you can never imagine.
But a CPU doesn't know what to do, it's the developer's job to "teach" it. Like on the forum for example, each button has different functionality. It's the programmers' job to tell each button what its job is etc... |
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