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Old 08-13-2007, 11:45 AM   #1
dandan
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Default PS3 "Can't Handle AI As Well As 360"??

http://www.psxextreme.com/ps3-news/1686.html

It doesn't make a tiny bit of sense :S
AI is the developer's work, not a console's work. It's either they don't know how to do it, or they do. There is no such thing as "Some Computer hardware" Can't Handle AI.
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Old 08-13-2007, 12:37 PM   #2
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I just have to laugh really hard. It's because if they are designing the game for 360 then considered porting it, oh course the PS3 won't handle it as well. If the games were designed for PS3, from the ground up, then they probably couldn't be done on 360.

Ubi Soft has proven they can't program the cell.
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Old 08-13-2007, 03:57 PM   #3
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I hate the current phase of a generation.
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Old 08-13-2007, 05:22 PM   #4
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It is, without a doubt, the most LAWL-worthy comment I've ever seen a developer make. How can the X360 perform better AI when its CPU is nothing short of dated? Fact is, Cell is far more powerful than the Xenon. One SPE on the Cell is strong enough to calculate an entire standard physics engine on its own. With 8 SPEs the Cell isn't strong enough? If Splinter Cell's AI is as robust as Ubisoft says (which I highly doubt), it would probably require two SPEs to work in-sync, at most. Regardless, allow me to reiterate:

LAWL
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Old 08-13-2007, 06:41 PM   #5
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Quote:
Originally Posted by Arnold K. (Admin) View Post
It is, without a doubt, the most LAWL-worthy comment I've ever seen a developer make. How can the X360 perform better AI when its CPU is nothing short of dated? Fact is, Cell is far more powerful than the Xenon. One SPE on the Cell is strong enough to calculate an entire standard physics engine on its own. With 8 SPEs the Cell isn't strong enough? If Splinter Cell's AI is as robust as Ubisoft says (which I highly doubt), it would probably require two SPEs to work in-sync, at most. Regardless, allow me to reiterate:

LAWL
I played Double Agent on the 360, which was great, but the AI was hardly incredible..... Definitely LAWL the whole way through, even if they're building this game from the ground up for the 360.
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Old 08-13-2007, 07:20 PM   #6
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The guy who said that didn't make double agent. It was done by Ubi Shanghai, not Ubi Montreal.

Also, the fact that the 360's CPU is 2 years old does not make it dated (by console standards). It just makes it less advanced (and less specialized) than a 1 year old CPU. That kind of crap makes you sound like an Xbox rep from the previous gen, Arnold. (As I implied in my previous post, I hate this cock-waving step in a generation's lifespan. -_-)
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Old 08-13-2007, 08:32 PM   #7
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The guy who said that didn't make double agent. It was done by Ubi Shanghai, not Ubi Montreal.

Also, the fact that the 360's CPU is 2 years old does not make it dated (by console standards). It just makes it less advanced (and less specialized) than a 1 year old CPU. That kind of crap makes you sound like an Xbox rep from the previous gen, Arnold. (As I implied in my previous post, I hate this cock-waving step in a generation's lifespan. -_-)
Doesn't matter who it was said by. Unless the AI in Conviction is somehow 500% better than it was in Double Agent, this AI claim is ludicrous. The AI in Resistance, a launch title for the PS3, is superior to that of Double Agent.

As most will tell you, it's simply a matter of developers learning new hardware. Clearly, Ubisoft doesn't have a firm grasp on the PS3's architecture right now, and they're attempting to pass off their own difficulties as fact. Koei tried to do the same thing with their issues concerning the UE3 engine and Fatal Inertia, but Epic and Midway were very quick to speak up. I'm no engineer, but I'm relatively certain the 360 does NOT have better AI capabilities than the PS3.
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Old 08-14-2007, 01:23 AM   #8
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I too struggle to see how the PS3 would struggle with AI that the 360 can process. I am looking forward to seeing the responses from other developers.
btw, have the guys from UBI not seen MGS4??

As others have said in the thread, it's down to the abilities of the developer and it seems the skills within Ubisoft are a little lacking in certain areas.
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Old 08-14-2007, 05:19 AM   #9
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Quote:
Originally Posted by Ben D. View Post
Doesn't matter who it was said by. Unless the AI in Conviction is somehow 500% better than it was in Double Agent, this AI claim is ludicrous. The AI in Resistance, a launch title for the PS3, is superior to that of Double Agent.
It could be argued that Halo, an Xbox launch title, had better AI than Double Agent. But my point remains. If he didn't work on Double Agent, you really can't use it as a comparison, because a) he didn't work on it and b) it was using their last-gen framework. However, his credibility is indeed questionable, seeing as that he's working on a game that is going to appear on a single platform. That, and the fact that Assassin Creed (which shares frameworks with Conviction) is going to come out on the ps3 as well.

As far as I know (and I'm not an expert on this), AI uses very basic CPU logic (only lots of them) - so I don't think it should be much of a problem on any platform. Expect AI showcases on all platforms (well except maybe the Wii). I don't doubt that the AI in Halo 3 and MGS4 will floor us.
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Old 08-14-2007, 09:15 AM   #10
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Yes actually you are correct. Almost everything that a CPU has to process can be/is called AI. From the processing that a CPU does for clicking a button to something you can never imagine.

But a CPU doesn't know what to do, it's the developer's job to "teach" it.
Like on the forum for example, each button has different functionality. It's the programmers' job to tell each button what its job is etc...
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