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Old 03-16-2008, 10:34 AM   #21
Mr. SunburnMan
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There's a thing about compression vs quantity. If you have lots of uncompressed things (textures, sounds), uncompressed, it will take HUGE amounts of space. If you have few compressed things (sounds and textures again), it will take hardly any space. And then there are procedurally generated things (see the florae in Oblivion) - which are simply generated by the CPU when needed.

Size of storage for games has nothing to do with game's lengths - games aren't linear medias like songs or movies.
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Old 03-16-2008, 06:58 PM   #22
The Benny (Macho)
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By length I was talking about the amount of dialogue. With the male/female dialogue and all the spoken quests I'm guessing Mass Effect ultimately has more than MGS4 will (though it's by no means guaranteed), and while I don't have a decent sound system ME didn't sound overly compressed.

Even if there are noticeable differences that audiophiles can pick up on it still makes it a silly way to fill up a disc if it's at the expense of additional content. If they have genuinely filled up the disc and had to cut files simply because of some strange desire not to compress a thing then that says nothing about the merits of Blu Ray or standard DVDs, which is how the news was interpreted. They've filled up a disc because they decided to fill up a disc, rather than the game being so overflowing with content that even Blu Ray can only just handle it.

It also says little about the merits of Microsoft's digital delivery ambitions for downloading, because Kojima would be the only one measuring his games in terabytes.
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