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Old 03-01-2007, 04:11 PM   #11
Cowboy22
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I just love that his sole reason for hating it is what it LOOKS like. It doesn't matter that it plays beautifully, it's ugly so it must be shit!
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Old 03-01-2007, 04:15 PM   #12
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Quote:
Originally Posted by @PS3 View Post
no i dont like the desing of the wii mote....no they should have made some thing else really the remote makes me hate the wii...in fact its very ugly the wii mote i love the console but not the joypad
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We know you think it's ugly. You've mentionned it multiple times in multiple threads. This, by itself, is fine. But as a reason to make you hate the whole system, this brings you in idiot territory. To reiterate that over and over again, makes you an asshat.

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Old 03-01-2007, 05:15 PM   #13
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i guess i need to look into a wii investment...
i mean i am a ps2 and ps3 fan...

but i've heard a lot of good about the wii, as well...

hard telling...
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Old 03-01-2007, 06:34 PM   #14
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you cannot choose both, you must choose one and pledge alligience for at least 5 years.
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Old 03-01-2007, 08:51 PM   #15
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A third party developer made a similar one for ps3 it looks pretty cool check it out. Split Fish Gameware is an interesting new third party peripheral designer that's taking a relatively novel approach to breaking into the console accessory business. Rather than competing on margins and manufacturing relatively standard gamepads, all of the company's current and upcoming products aim to break new ground and give gamers some unique new options for control.

Most exciting among the company's products soon to be released is the FragFX Competition Controller for the PlayStation 3. PC gamers have always sworn by the accuracy provided by the traditional mouse and keyboard combo in FPS titles, yet console gamers have long been denied such accouterments. Though a couple of PS2 games supported mice back in the day, like Unreal Tournament, and some innovative controllers were designed to take full advantage of such, like the BodieLobus Reflex, when developer support for mice on the PS2 dried up there was no recourse.


The retail PS3 version will be black to match the console.


Happily, Split Fish has managed to overcome the technical hurdles that have previously prevented mouse-type inputs from working with all games. The company went on to design the FragFX controller for both the PS2 and PS3 to finally give PC gamers their weapons of choice on a gaming console. Earlier today the team from Split Fish Gameware visited the IGN offices to give us some hands on time with the upcoming FragFX Competition Controller for the PlayStation 3.

The unit we got our hands on was a near-final prototype design, though we heard there were a couple of secret extra features for the controller that may or may not make it into the final build. What was there, however, seemed rather complete. The FragFX controller basically breaks a standard gamepad in two, replacing the right analog stick with an optical mouse and moving the left analog stick to a Wii Nunchuck-like dongle. The general design seems thoroughly planned and we were impressed to learn that Split Fish supported fully analog buttons (including the main action buttons on the mouse) in order to fully match the capabilities of the SIXAXIS.

Tilt sensitivity will reside in the left-hand pseudo-nunchuck (Fragchuck!), which makes sense, as well as two other features entirely unique to the FragFX. The first is a small scroll wheel on the Fragchuck that is positioned directly under the natural space for one's thumb and allows for on the fly sensitivity adjustment of the mouse. Combined with in-game sensitivity settings there should be enough variability to make everyone happy. The second feature is an analog button on the Fragchuck positioned just above the two relocated L1 and L2 shoulder buttons. Dubbed the Flash or Frag button, when depressed it progressively desensitizes the mouse in accordance with the button's degree of depression. We immediately understood its usefulness for taking quick aim with the mouse at full speed and then slowing the movement down to put someone's forehead right in the crosshairs and hold it there.

We put the FragFX prototype to the test with Resistance on the PS3. We encountered almost no learning curve thanks to plenty of experience with both the PC (right hand) and Wii (left hand). The best explanation of the benefits of the FragFX controller is the fact that the mouse is not effected by the variable acceleration that is applied to inputs from the standard analog sticks. On a normal gamepad, a little tilt on the analog stick moves the crosshairs slower than fully tilting the stick to the side. That's all well and good, but in situations that require precision in movements between the two extremes of the analog stick's range it can be very tricky to accurately compensate for the variable speed. The FragFX mouse manipulates the view in a direct relationship, meaning a slow movement with the mouse moves the view slowly, and a fast movement moves it fast. As PC gamers know, such control is more natural and far superior to the alternatives in FPS titles that require ultra fast movements immediately followed by pixel precise aiming.

The cumulative effect of the FragFX during our play session was improved accuracy at distance and better target tracking at close range for the PC gamers among us. The Frag button was also useful for holding a steady bead on targets. Though we couldn't get quite as much time with the FragFX on the PS3 as we would have liked; we definitely got a sense of the potential of a well designed mouse-based controller for a next-gen console such as the PS3. Split Fish is entering full production now and expects retail availability in six weeks, which means mid-April. Two versions of the FragFX will be available for the PS3, a wired version for $59.99 and a Bluetooth wireless model for $69.99.
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Old 03-01-2007, 09:06 PM   #16
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Thats very neat! Does that qualify as spam though?

I really can't even begin to imagine the possibilities of future game pads, they're always evolving in some way, with more approaches to player-system immersion, i mean look, for a long time the portable gaming systems have evolved, yet kept the same familiarity (Nomad Pad->Neo Geo->PSP for example) with the controls around the system, yet they continue to make it better, Wii lets you swat flys or whatever, 360 lets you...

Ok well I think you get it.
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Old 03-01-2007, 10:10 PM   #17
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Thats very neat! Does that qualify as spam though?
Well, the html link is for ign. It looks neat, but I'm sure that Nintendo's lawyers might not like it

Quote:
Originally Posted by Mr. SunburnMan View Post
I'm not sure if I will break the mod rules here, but you've broken enough that I will take the risk.


We know you think it's ugly. You've mentionned it multiple times in multiple threads. This, by itself, is fine. But as a reason to make you hate the whole system, this brings you in idiot territory. To reiterate that over and over again, makes you an asshat.

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Old 03-02-2007, 02:19 AM   #18
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i really like dillon.....its true it will be maginificent but is the wiii mote the size of ur palm or longer
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Old 03-02-2007, 02:30 AM   #19
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Cool post vani11a. Welcome to the forums.
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Old 03-02-2007, 05:55 AM   #20
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Quote:
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i really like dillon.....its true it will be maginificent but is the wiii mote the size of ur palm or longer
the wiimot is the same size as a normal remote for a telly.... bit more square, rectangle and chunky if you like. the nunchuck is a bit softer in design, it fits better in your hand.. and is prefect for those one handed rpg's late at night!

....tho there isnt any RPG's you can play on the Wii one handed.. yet!

i think there will be sort of headgear or glasses to come out soon...for the PS3/Wii something for the likes of Ghost Recon or Socom. where a lil mini display pops up, you have surround sound, also you could move your head and the game moves too... and you feel like a complete tit if theres someone else in the room.

but secretly, if i was alone, i would wear it.

lol... after playing the psp with headphones, i see what an awesome exp it is listening to a game like that.. ive never done it before. it is amazing to hear the battle in full crystal clear sound, all around you.
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