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#11 |
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I don't own a ps3
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![]() Is this a wii game? did you download the Wii's 2nd, and 3rd cores? ![]()
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#12 |
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Super Moderator
Join Date: Sep 2006
Posts: 513
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Okay, I don't know about the third pic, but the first two are definitely not in-game. They look like they come from the car demonstrations in the game...
I'm sure you already knew that, but I'm just saying.
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"Wise men talk because they have something to say; fools talk because they have to say something." -- Plato "Small minds are interested in the extraordinary, great minds in the commonplace." -- Elbert Hubbard |
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#13 |
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Senior Member
Join Date: Aug 2006
Location: Sheffield, England
PS3 Network ID: DarthKoth
Posts: 692
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If this is indeed the case then my head will explode when I do, cos those shots made me wet myself.
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The Force Is With Me.......And I Still F**k Everything Up Lightsabers: When you've absolutely, positively Got To Kill Every Motherf**ker In The Room I'd Love To Knuckle-F**k That Punk Right In His C**cksucker - Ryan H. ![]() Last edited by Darth Koth : 12-28-2006 at 12:32 PM. Reason: Dumb-shit spelling |
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#14 | |
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Senior Member
Join Date: Feb 2003
Location: Big Snapple
PS3 Network ID: matrixadw
Xbox Live ID: matrixadw
Posts: 3,523
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Quote:
I'll try to get some more pics up in the next day or two of shots from behind the car. Sunny you know you want my Wii! but you cant touch it. edit- 3rd pic is in-game,not a replay. Last edited by Magoosh! : 12-28-2006 at 04:03 PM. |
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#15 |
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I don't own a ps3
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I don't want your wii, but a wii console code will do.
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#16 |
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Senior Member
Join Date: Feb 2003
Location: Big Snapple
PS3 Network ID: matrixadw
Xbox Live ID: matrixadw
Posts: 3,523
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7749 3559 5291 0163
whats yours? |
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#17 | |
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Forum Ninja
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It had vastly superior graphics to GT4. It had far more depth than any GT game to date, as well, mostly due to the online experience; not only did this provide vast amounts of fun with friends, but the online career mode added a whole new level of gameplay to the actual simulation that GT has not even come close to. Another reason it had more depth was because of the customizable paint program, as well as the ability to buy and sell cars with people over XBL. You can call this a meaningless feature, and perhaps it is to you, but I still had wicked fun with it: ![]() ![]() I'll find the custom Matrix Viper and Stars and Strips Cobra I made later. What did GT4 give us in terms of customizing your cars' appearance? Yeah, nothing. Oh, let's also not forget car clubs. It's pretty effing sweet to take a genre like sim racing and step it up a notch with collective competition a la clans. Again, this may not mean much to you, but it means a lot to people who want online play, which GT4 didn't even have, let alone to the degree that Forza did. On top of all that, Forza is far more flexible in its approach to creating a simulation, in that it gives you more control over just how realistic you want things to be. GT does a great job with not only creating realism, but training you to actually drive supercars realistically, and for that it gets all the credit in the world. Forza, while never as technically accurate a simulation, was for me (and many) far more FUN because it let you set up races to fit your every preference, from auto to stick, degree of simulation (full, limited or cosmetic only), AI difficulty, etc. etc. etc. What it lacked in tecnical precision it more than made up for in customization and flexibility. What I want out of any racer, be it sim or arcade, is FUN, and in terms of fun, depth and variety, Forza simply demolishes GT at present. It not only offers an amazing online mode spanning both singleplayer career options and multiplayer recreation and competition options, it provided functionality and customization that Polyphony either never dreamed of or simply didn't bother to include. There's simply so much more to Forza that I really don't mind that it's not as technically precise, because rocking out to your favorte band while racing the custom designed Enzo Ferrari you spent hours painting and tuning, so that you could own 7 of your friends and earn massive amounts of money in the process > technical precision + two gens ago everything else. |
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#18 |
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Senior Member
Join Date: Aug 2006
Location: Sheffield, England
PS3 Network ID: DarthKoth
Posts: 692
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Errr no and music isn't important to me in a racing game infact the first thing I do is turn it off, infact music isn't important in a race sim full stop, there is no atmospheric drive needed in like say.... an adventure would need I honestly think that GT is the game everybody else is trying to catch up with.
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The Force Is With Me.......And I Still F**k Everything Up Lightsabers: When you've absolutely, positively Got To Kill Every Motherf**ker In The Room I'd Love To Knuckle-F**k That Punk Right In His C**cksucker - Ryan H. ![]() |
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#19 | |
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Forum Ninja
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The rest of the points are pretty much undisputable, since GT has yet to even offer online, or any of the other options I outlined. Pretty sad for a late gen racing game that high profile to not have online AT ALL, to have no cosmetic customization options, to offer far less than an upstart franchise on a system not known for sim racers. This is probably the last place I expect people to agree with me, but by the numbers, the average review does. GT4 average GR rank - 89.4%; Forza - 92.9%. |
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#20 | ||||
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Super Moderator
Join Date: Sep 2006
Posts: 513
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No, it really, really, REALLY didn't. What review agrees with THAT? "Vastly superior? Are you actively serious?
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I'll tell you where the real depth is; the depth that matters. Do you have any idea how many different events are in GT4? Manufacturer-specific races, completely filled-out tiers from Amateur to Extreme, Endurance races, Rally races, B-Spec driving option that allows you to act as manager rather than driver, photo/video galleries, three types of machine tests, drag racing, a giant number and variety of license tests, and Driving Mission challenges that are so unbelievably hardcore difficult that it makes anything in Forza look like child's play. Forza is a "simulation" for arcade racing fans who want an accessible and quasi-realistic racer. Everything you're talking about is cosmetic frosting, and while I don't discount it, it matters little or not at all to me. All that matters is when I went into my very first turn in Forza, the first words that flew through my head were, "erm.....real cars don't do that." It's supposed to be a simulation, yes? And as for the sound, I don't mind licensed music, and the sound effects are basically spot-on in GT...not entirely sure I can say the same thing about the engines in Forza, but it's close. Hardly a major difference. And the ONLY reason GT4 didn't score as high from critics is because of the lack of online, and for hardcore simulation fans, we really, really didn't care that much. Sure, it'll be great in GT 5 because we can race online against humans. Does that change the game entirely? Nope. Btw, when I mentioned that piss-poor damage modeling in Forza, I must reemphasize that it's HORRENDOUS. It's the most unrealistic thing I've ever seen in a racer posing as a "simulator," honestly. You can't ignore all the gameplay aspects of GT4 that make it clearly superior to Forza just because you want to trade cars online and get a fly new paint job on your freakin' car. I mean, c'mon man. Racing and video game simulation is one subject I know very, very well.
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"Wise men talk because they have something to say; fools talk because they have to say something." -- Plato "Small minds are interested in the extraordinary, great minds in the commonplace." -- Elbert Hubbard Last edited by Ben D. : 12-29-2006 at 02:08 AM. |
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