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Old 12-28-2006, 06:07 AM   #11
Mr. SunburnMan
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Is this a wii game? did you download the Wii's 2nd, and 3rd cores?
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Old 12-28-2006, 11:03 AM   #12
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Okay, I don't know about the third pic, but the first two are definitely not in-game. They look like they come from the car demonstrations in the game...

I'm sure you already knew that, but I'm just saying.
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Old 12-28-2006, 12:31 PM   #13
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Originally Posted by Magoosh! View Post
This game is sex...

Couple of shots shots I took,keep in mind my camera isnt the greatest and it looks better in person.
If this is indeed the case then my head will explode when I do, cos those shots made me wet myself.
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Old 12-28-2006, 01:32 PM   #14
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Originally Posted by Ben D. View Post
Okay, I don't know about the third pic, but the first two are definitely not in-game. They look like they come from the car demonstrations in the game...

I'm sure you already knew that, but I'm just saying.
Those are replay shots from a race I won,which are using the in-game cars from what I read over at GAF*I believe I saw a post by Arnold about it*The game looks damn good on my tv from the behind the back view of the car.I'm dissapointed most by the first person view or whatever you call it,cause the course is so boring other than the tunnel :P

I'll try to get some more pics up in the next day or two of shots from behind the car.

Sunny you know you want my Wii! but you cant touch it.

edit- 3rd pic is in-game,not a replay.
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Old 12-28-2006, 03:38 PM   #15
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I don't want your wii, but a wii console code will do.
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Old 12-28-2006, 03:57 PM   #16
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7749 3559 5291 0163

whats yours?
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Old 12-28-2006, 05:22 PM   #17
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Why, because it has car damage? Terribly unrealistic car damage, at that? And when you say "overall," I'm assuming we include things like graphics, sound, presentation, depth, etc...in which of those categories does Forza win?

And it's a simulator, and all that matters is physical realism, and if that's the case, GT wins by a landslide. No offense, but saying Forza is "nine thousand light years ahead of GT" might be one of the most ridiculous things I've ever heard.
Forza has better sound because it's more customizable in terms of sound effects and allows for custom soundtracks, and I will forcefully commit you to a sanitarium if you try to tell me that you prefer one halfway decent licensed soundtrack to the ability to play any song you own while you race.

It had vastly superior graphics to GT4.

It had far more depth than any GT game to date, as well, mostly due to the online experience; not only did this provide vast amounts of fun with friends, but the online career mode added a whole new level of gameplay to the actual simulation that GT has not even come close to.

Another reason it had more depth was because of the customizable paint program, as well as the ability to buy and sell cars with people over XBL. You can call this a meaningless feature, and perhaps it is to you, but I still had wicked fun with it:





I'll find the custom Matrix Viper and Stars and Strips Cobra I made later. What did GT4 give us in terms of customizing your cars' appearance? Yeah, nothing.

Oh, let's also not forget car clubs. It's pretty effing sweet to take a genre like sim racing and step it up a notch with collective competition a la clans. Again, this may not mean much to you, but it means a lot to people who want online play, which GT4 didn't even have, let alone to the degree that Forza did.

On top of all that, Forza is far more flexible in its approach to creating a simulation, in that it gives you more control over just how realistic you want things to be. GT does a great job with not only creating realism, but training you to actually drive supercars realistically, and for that it gets all the credit in the world. Forza, while never as technically accurate a simulation, was for me (and many) far more FUN because it let you set up races to fit your every preference, from auto to stick, degree of simulation (full, limited or cosmetic only), AI difficulty, etc. etc. etc. What it lacked in tecnical precision it more than made up for in customization and flexibility.

What I want out of any racer, be it sim or arcade, is FUN, and in terms of fun, depth and variety, Forza simply demolishes GT at present. It not only offers an amazing online mode spanning both singleplayer career options and multiplayer recreation and competition options, it provided functionality and customization that Polyphony either never dreamed of or simply didn't bother to include.

There's simply so much more to Forza that I really don't mind that it's not as technically precise, because rocking out to your favorte band while racing the custom designed Enzo Ferrari you spent hours painting and tuning, so that you could own 7 of your friends and earn massive amounts of money in the process > technical precision + two gens ago everything else.
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Old 12-28-2006, 06:35 PM   #18
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It had vastly superior graphics to GT4.

Errr no

and music isn't important to me in a racing game infact the first thing I do is turn it off, infact music isn't important in a race sim full stop, there is no atmospheric drive needed in like say.... an adventure would need

I honestly think that GT is the game everybody else is trying to catch up with.
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Old 12-29-2006, 12:58 AM   #19
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Errr no

and music isn't important to me in a racing game infact the first thing I do is turn it off, infact music isn't important in a race sim full stop, there is no atmospheric drive needed in like say.... an adventure would need

I honestly think that GT is the game everybody else is trying to catch up with.
Err, yeah, it did, and whether or not music is important to you doesn't mean it's not important to everyone else. From a pure merit-based standpoint, the sound in Forza is ridiculously better.

The rest of the points are pretty much undisputable, since GT has yet to even offer online, or any of the other options I outlined. Pretty sad for a late gen racing game that high profile to not have online AT ALL, to have no cosmetic customization options, to offer far less than an upstart franchise on a system not known for sim racers.

This is probably the last place I expect people to agree with me, but by the numbers, the average review does. GT4 average GR rank - 89.4%; Forza - 92.9%.
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Old 12-29-2006, 02:05 AM   #20
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Originally Posted by Ryan H. View Post

It had vastly superior graphics to GT4.
No, it really, really, REALLY didn't. What review agrees with THAT? "Vastly superior? Are you actively serious?

Quote:
It had far more depth than any GT game to date, as well, mostly due to the online experience; not only did this provide vast amounts of fun with friends, but the online career mode added a whole new level of gameplay to the actual simulation that GT has not even come close to.

Another reason it had more depth was because of the customizable paint program, as well as the ability to buy and sell cars with people over XBL. You can call this a meaningless feature, and perhaps it is to you, but I still had wicked fun with it

Oh, let's also not forget car clubs. It's pretty effing sweet to take a genre like sim racing and step it up a notch with collective competition a la clans. Again, this may not mean much to you, but it means a lot to people who want online play, which GT4 didn't even have, let alone to the degree that Forza did.
Yes, we get it. GT4 didn't have online play. But everything you're talking about is completely cosmetic. Buying and selling cars with other people online doesn't really enhance the experience for me, nor do I really care THAT much about how my car looks. I'm there to drive. I'm not there to play NFS or Burnout. I play a simulator for the ultimate realism, and Forza fails miserably in that aspect in direct comparison.

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GT does a great job with not only creating realism, but training you to actually drive supercars realistically, and for that it gets all the credit in the world. Forza, while never as technically accurate a simulation
Right. And that's all that matters. I repeat- ALL.

Quote:
What I want out of any racer, be it sim or arcade, is FUN, and in terms of fun, depth and variety, Forza simply demolishes GT at present. It not only offers an amazing online mode spanning both singleplayer career options and multiplayer recreation and competition options, it provided functionality and customization that Polyphony either never dreamed of or simply didn't bother to include.
Wait a minute, Ryan...so your definition of "fun" is the be-all and end-all definition? You think any of what you're talking about appeals to me in the slightest as a car enthusiast and racing simulation fan? You find something fun...doesn't mean I do. Being raised in a family of people who tend to know their stuff about cars, I know a lot of people other than me who don't find Forza anything but irritating as a mediocre driving simulation. In what we're looking for when it comes to "fun" is vastly different than what you're looking for, and equally anecdotal. Doesn't mean either one of us is right, or should be able to pin only one game down as "fun."

Quote:
There's simply so much more to Forza that I really don't mind that it's not as technically precise, because rocking out to your favorte band while racing the custom designed Enzo Ferrari you spent hours painting and tuning, so that you could own 7 of your friends and earn massive amounts of money in the process > technical precision + two gens ago everything else.
No, there isn't "much more." It's not even close in regards to what matters. There are more cars in GT. There is a larger variety of courses and conditions, including Rally and snow. There are more available mechanical upgrades, and even if they're similar in number, they're actually faithfully depicted on the road in GT 4. When I change the downforce and weight of a car, something should significantly change. When I'm going into a 50-degree turn in a mid-engine, rear-wheel drive car, I shouldn't be able to slow down to only 120 and take the turn without my tail-end skidding out. When I tweak the gear ratios to take advantage of a particular car's high-end power, it had better make sense in a top-speed test. When soft racing tires are combined with Racing brakes, that should have a drastically different impact on a front-wheel car than on a rear-wheel car. Drifting shouldn't increase my speed (it should seriously impede it), and drafting should be implemented but not abused.

I'll tell you where the real depth is; the depth that matters. Do you have any idea how many different events are in GT4? Manufacturer-specific races, completely filled-out tiers from Amateur to Extreme, Endurance races, Rally races, B-Spec driving option that allows you to act as manager rather than driver, photo/video galleries, three types of machine tests, drag racing, a giant number and variety of license tests, and Driving Mission challenges that are so unbelievably hardcore difficult that it makes anything in Forza look like child's play.

Forza is a "simulation" for arcade racing fans who want an accessible and quasi-realistic racer. Everything you're talking about is cosmetic frosting, and while I don't discount it, it matters little or not at all to me. All that matters is when I went into my very first turn in Forza, the first words that flew through my head were, "erm.....real cars don't do that." It's supposed to be a simulation, yes? And as for the sound, I don't mind licensed music, and the sound effects are basically spot-on in GT...not entirely sure I can say the same thing about the engines in Forza, but it's close. Hardly a major difference. And the ONLY reason GT4 didn't score as high from critics is because of the lack of online, and for hardcore simulation fans, we really, really didn't care that much. Sure, it'll be great in GT 5 because we can race online against humans. Does that change the game entirely? Nope. Btw, when I mentioned that piss-poor damage modeling in Forza, I must reemphasize that it's HORRENDOUS. It's the most unrealistic thing I've ever seen in a racer posing as a "simulator," honestly.

You can't ignore all the gameplay aspects of GT4 that make it clearly superior to Forza just because you want to trade cars online and get a fly new paint job on your freakin' car. I mean, c'mon man. Racing and video game simulation is one subject I know very, very well.
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Last edited by Ben D. : 12-29-2006 at 02:08 AM.
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