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Old 05-15-2005, 10:56 AM   #1
Pocky Fiend
 
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Default Socom on PSP

http://psp.ign.com/objects/664/664952.html

Sweeeeet.

Quote:
Since this is SOCOM that we're talking about it has to have the multiplayer. What would be the point otherwise? It would be criminal to force SOCOM players to just play by themselves and so Fireteam Bravo will be supporting both ad hoc and infrastructure multiplayer modes through a Wi-Fi connection. Unfortunately, Zipper wouldn't tell us just how many people could play in the multiplayer games, but they are saying that players will be able to form clans for some team-based action. Again, expect more details to be forthcoming in the next few months.
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Old 05-15-2005, 10:06 PM   #2
PlaystationFan
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The only thing that I don't like is, that its more than likely going to use as lock on feature.
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Old 05-16-2005, 11:21 AM   #3
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Default

Your right about lock-on PSFan....

"And since this configuration is more attuned for a platformer than a shooter, the right trigger is used for locking on to a target. "

Good news:
"It would be criminal to force SOCOM players to just play by themselves and so Fireteam Bravo will be supporting both ad hoc and infrastructure multiplayer modes through a Wi-Fi connection."

More good news:
"In a novel twist, Zipper is also including a "crosstalk" functionality for Fireteam Bravo. If players have both SOCOM 3 and Fireteam Bravo, then they can hook up the PSP to the PS2 with a USB cable and sync up the information. Events that happen in one game will affect the other and in this way the mission structure in both games will be affected."

Even More good news: It looks FREAKIN GREAT! Check the pics.

What are you waiting for, get the full scoop...NOW!
http://psp.ign.com/articles/611/611749p1.html
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