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#1 |
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Complainer of the year
Join Date: Feb 2003
Location: England
Posts: 1,195
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OK, as some of you might be aware I'm currently playing through FFVIII for the second time, to see why exactly people rate a game I was so unimpressed by. I'm currently approaching the end of the second disc (big fight between the two Gardens), and much to my surprise I'm finding myself enjoying it, despite the fact that I had almost nothing positive to say about it the first time I finished the game. It's not as good as VII, but I now like it more than X and IX (but I think I'm going to play IX again after this just to make sure). My thoughts:
Well those are my thoughts so far, I just thought I'd share them with y'all. I'm not being as negative as my comments suggest, I'm pleasantly surprised by FFVIII and am looking forward to the rest of the game. Reading through my post though I don't think I'm coming across as positively as I intended. Oh well..
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The poster formerly known as Macho Man! |
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#2 |
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I don't think you are being too negative macho man. Personaly i loved the game. It was my first FF game and i loved every moment of it. But in some cases you are right about the game. the little orphanage thing is a little old. But what can you expect. N e way your insight was just and honest and i applaude that
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![]() We rode on the winds of the rising storm, We ran to the sounds of the thunder. We danced among the lightning bolts, and tore the world asunder. |
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#3 |
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Member
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I loved FFVIII. One of the better RPGs of all time.
I think alot of the people that gave it a bad review had played FFVII before hand and were constantly comparing it to FFVII. FFVII and FFVIII are two completely different games, to compare them is doing both games injustice. No matter what anyone says, FFVIII will always beat FFIX. ![]()
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#4 |
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Don't touch my ice cream "truck".
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FFVIII wasn't bad and is still better than most RPGs out there, the game as a whole was mostly enjoyable, but the story was a little weak. FFIX had a strange story as well, but I REALLY enjoyed the game. It was just a "fun" game instead of a serious type of game like FFVIII and to some extent FFVII. I still like FFVII and X better than VIII, but I agree with you.
One more thing and this is to protosniper, do you have the rest of that pic you used for your sig? If so Pm it to me ![]()
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\"Take some Big and some Pac mix em up in a pot sprinkle a little Big L on top, what the f**k do you got? You got the illest and realest killas tied up in a knot, the juggernauts of this rap shit, like it or not\" - Eminem www.insidegameronline.com Site Administrator, Editor-in-Chief <img src=\"http://sweettooth.250free.com/anthony.jpg\"> |
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#5 |
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Administrator
Join Date: Feb 2003
Posts: 6,643
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Yeah...me too...
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#6 |
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Forum Ninja
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Somebody just walked into my yard.
Let me address your points individually: 1- SeeD Ranking. You are not punished for exploration. You are punished for playing cards too much, for making poor decisions in battle, for being caught when you're not supposed to be, for fleeing from easy battles, etc. I would also point out that at any time you can take tests to level up your rank. As for rank going down, I once spent 110 hours on one play through and my rank dropped once due to me playing cards too much on the Lunar Base during the whole crisis with Rinoa. 2- Memory loss/orphanage. It wasn't just some silly "It's the GF's fault". The explanation is that junctioning to a GF requires you to allow that GF to invade your mind, and by doing so it creates its own place in your brain, which is the part responsible for memory. The reason why Irvine remembered more than anyone is that Galbadia Garden did not use GF as much as Balamb (Irvine himself never used one until he joined your party). 3- Zell/Quistis plot development. You must not have paid attention to Quistis' soliloquy in the 'secret area' during disc one. She talks about her past, her experiences at Garden, and tries to open up to Squall. His refusal of her exacerbates her sense of vulnerability, even in light of her position of great strength in combat, making her a very appealing character. As for Zell, had you stayed at his house during the occupation of Balamb by Galbadia, you would have learned about him, his grandfather, and more. 4- Laguna/Kiros/Ward. I too found them amazingly appealing as a party, and would like to point out that you CAN intergrate them as a party through the use of junction exchanges. They are just as customizable as anyone else in your party. If you mean to say that it sucks that they were not permanent members of your party, then my response is that it would never have worked, and would have, IMO, lessened the excitement of getting to control them in battle. 5- Having all the spells. You don't have close to all the spells. There are certain spells you can't even get until disc late, late in disc three, and I would bet that some of the spells I am about to list you haven't seen in the game. Here goes, the major spells of FFVIII: Meteor, Triple, Pain, Flare, Meldown, Break, Meltdown, Quake, Tornado, Holy, Death, Regen. Now, you may have a lot of those, but I would be willing to bet you don't have Pain or Meltdown, because Pain is rare as hell and Meltdown isn't available until you can start drawing it from monsters who are at least at level 50 or so. 6- Junction system. Best system ever implemented in an FF game. You can take weak characters and make them strong, but if you let a character fall too far behind the party, it will show no matter how you junction them. You'll see what I mean if you ever go after the big game in FFVIII, like Ultima or Omega Weapon. FFVIII is one of the most amazing achievements in the history of gaming, and I have yet to find a valid negative comment on it, except for the character detail- they were pretty grainy in a lot of scenes. Overall, though, it has some of the best music, cinema, and gameplay I have ever encountered in a game. |
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#7 | ||||
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Moderator
Join Date: Feb 2003
Posts: 1,201
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Quote:
Quote:
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Edit: 69...hahahaha...I can't believe how much I rule!
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--Bryan Keers, biggest badass ever |
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#8 | |
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Forum Ninja
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Quote:
Secondly, while you can boost stats quickly, anyone with 'half a brain' would also remember that enemies level up with you, keeping things in check. As for the character development being "bathetic" (and aren't you the one who is constantly tooting your own horn when it comes to grammar and syntax?), how would have preferred they explain it? Perhaps you enjoyed the FFVII character development more- go to a town, find out Sephiroth just left, hear a story; rinse; repeat. The fact is, compared to most FF games, the character development is far superior. It's no wonder Gamespot said "If FFVII mastered the epic, then FFVIII mastered the personal." At least in FFVIII, there is actually a rationale behind why these people are together, why they mean so much to each other, and why we should give a damn. In most other games, there is no real reason for half the people in your party to ever be there. I guess you were too busy eating some monkey child's penis, as per your sig, to notice these things. Of course, you are entitled to your opinion that I was the one not paying attention. |
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#9 |
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Administrator
Join Date: Feb 2003
Posts: 6,643
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CALL THE ABULANCE! CALL THE FIREMEN! CALL THE COPS! FOR THE LOVE OF GOD, CALL THE COPS!
*pops the popcorn, kicks back to watch the fireworks* |
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#10 | |||
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Moderator
Join Date: Feb 2003
Posts: 1,201
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Quote:
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Are we solid there? If we are, we can continue. I never said I had a problem with FFVIII because it engendered dependence on GFs, so I'm troubled that you didn't respond to the points I actually raised. And for the record, it doesn't help your cause to quote the most biased, commercial publication in the entire industry. Quote:
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--Bryan Keers, biggest badass ever |
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