I like challenges, as long as the controls in the game aren't what's providing the challenge.
If it's a challenge such as trying to get first place in a race (I just played the final 'mission' in the Tokyo level of Test Drive Last night), then that's pretty cool.
If the challenge is wandering around a level trying to figure out what secret wall you didn't press on to reveal the switch you need to flip in order to open the last door so you can leave the level... well, that's not so cool:idiot:
I haven't played the games, but Splinter Cell and the Getaway sound like they'd be my kind of games (my style of challenge).
However, as I stated before, in some other thread, I really don't get any big thrill out of Boss fights in games. Especially in games like MGS and Syphon Filter, which are trying to be realistic. Boss fights belong in games like Crash Bandicoot. That's a little off topic, but not really (it fits into the 'challenge' issue).
edit:
Another example: GTA 3 & VC. The main game/side missions were good challenges (in spite of poor targeting and character control at times), but the extra crap needed for 100 % completion (I'm thinking of the target practice in VC here, as well as others) is not my cup of tea. I do tend to get bored/turned off by that kind of stuff.
__________________
~~~~~~~~~~~~~~~~~
"Be completely humble and gentle; be patient, bearing with one another in love." -- Ephesians 4:2
|