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Old 10-11-2007, 02:06 PM   #10
The Benny (Macho)
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Join Date: Feb 2003
Location: England
Posts: 1,375
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I agree, consoles are definitely the home of gaming right now. I personally have grown weary of the constant need to upgrade hardware and muck about with patches and drivers, all to end up with a result that isn't significantly superior to the console versions. Newell himself was critical of certain aspects of PC gaming, especially DirectX 10 and it's impact on "the increasing lack of input device diversity in PC gaming culture. He would like to see controllers like the Wiimote or the Guitar Hero guitar, but since DirectX support for devices like these had increasingly been reduced over the last few years, developers didn't dare implement these expensive innovations."

While a lot of the anti-console sentiment is unjustified and elitist, the rise of console gaming has had some negative effects. Nobody seems to be making the pens&paper style RPGs these days, with even developers like Bioware and Bethesda going for console-friendly action titles rather than the turn-based isometric games. Fans of that genre are very firmly anti-console. Other PC stalwarts though, like first- and third-person shooters, are more numerous than ever before thanks in part to console gaming. For all their faults, Microsoft have done a lot for bringing online gaming to the point PC gaming should have been at years ago.

There are developers who don't like the relatively 'closed' nature of consoles, especially when digital delivery is arguably the next big step for gaming and media and a company like Microsoft has such a strong hold on it with Live. But gamers should essentially be embracing any format with good games on it, meaning developers should too.
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