Quote:
Originally Posted by Mr. SunburnMan
I know that I am in the minority here, but I could never get into a GTA game until SA (although I've played them all). I know that it didn't improve upon the formula that much, but I definitely thought that it was the most interesting out of all last gen GTAs... The sims/rpg-like elements, the exploration involved in the game, these are the things that made me stick to the game, as opposed to abadonning it 1/3rd of the way through like the others...
Even then, I'm kinda hoping that the changes won't be incremental for GTA4... I hope it's not GTA3 HD.
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Actually, SA was a HUGE jump in the series. It took RPG elements and fused them with the old tried-and-true formula. Never before were your skills and ability dictated by your actions. You'd have to shoot more to be more accurate (and each weapon had its own separate rating, so you had to practice with all of them), drive more to have better control (and cars and motorcycles had different ratings), fly more to have better control, run more to have more stamina, lift more to have more strength, etc. Hence, there's one massive difference between SA and any other GTA: the player had to
maintain your character, as one would in real life.
That may be why you found it "more interesting;" it was just that much deeper. If we see another leap like this in GTA IV, it would be considered a drastic upgrade.